The Legend of Drizzt series of books are fantasy novels that are written by R.A. Salvatore.
The stories take place in The Forgotten Realms which are on the continent of Faerûn.
The main character is Drizzt Do’Urden, a drow or dark elf.
The Dungeons and Dragons books are extremely popular and the Legend of Drizzt has sold more than 35 million copies worldwide.
Currently, there are 38 books in the series with another book, Lolth’s Warrior due to be released in August 2023.
A video game, Dark Alliance, was adapted from Salvatore’s books about Drizzt Do’Urden.
Although he had featured in previous video games, such as Baldur’s Gate and Menzoberranzan, this one is based around him and The Companions of the Hall.
About Legend Of Drizzt Books
There is also a set of short stories called The Collected Stories: The Legend of Drizzt which expand the legacy of the character Drizzt Do’Urden for whom the series is named.
Following the story of Drizzt, a dark elf who grew up in the city of Menzoberranzan the story chronicles his realization that he doesn’t belong there.
Despite being a fearsome warrior he begins questioning the ways of his people, the drow, and leaves to go live in the wilds of the Underdark, the vast cavernous world where the dark elves live.
The books follow his journey and how he deals with those he meets.
Legend Of Drizzt Books In Order
Drizzt, a drow or dark elf, was born into the tenth noble House of Menzoberranzan and narrowly avoided being sacrificed to the goddess Lolth.
As a male in a matriarchal society, he suffered a lot of abuse from his family.
However, at 16 he began his weapons training and proved exceptional.
After graduating from the Academy, he began patrolling the Underdark and was disturbed by the cruelty of his race to others.
When his father realized this he admitted he felt the same way. They planned to escape together but were discovered by Drizzt’s mother Malice.
She tricked his father into sacrificing himself, so she could form Drizzt into a proper drow noble.
He refused and using one of his father’s weapons, escaped.
- Gives background to the character
- Introduces the race of dark elves
- Explains Drizzt’s future actions
- Critics did not like his portrayal of the drow as completely evil
Drizzt is now exiled to the wilds of the Underdark with only his magical Panther, Guenhwyvar as company.
He is struggling with his grief for his father, and his failure in Menzoberranzan and has to face all kinds of dangers
During this time he is enslaved by mind flayers and has to fight Zaknafein, his father who has been made undead by his mother in order to find him.
Once again Drizzt’s father manages to sacrifice himself to save his son.
- Follows Drizzt as he comes to terms with his exile
- Explains why he cannot go back to Menzoberranzan
- Begins the journey to the surface
- Lacks some depth
Sojourn is the last installment of The Dark Elf trilogy. It finds Drizzt on the surface of the world and dealing with the prejudice against his race.
He attempts to live among humans but is rejected and hunted.
Drizzt then meets an elderly blind man called Montolio DeBrouchee nicknamed Mooshie who teaches him what it means to be a good ranger.
Together they defend the old man’s home in a raid by local orcs.
Finally, Drizzt leaves the Sundabar area and goes to Icewind Dale where he finds somewhere he can call home.
- Great description of how Drizzt adapts to a new world
- He meets some great characters
- A dramatic end to the Dark Elf Trilogy
- Almost a necessary read to understand the Icewind Dale Trilogy
The first book in the Icewind Dale Trilogy details Drizzt’s attempt to be accepted into this remote northern region. While he has made friends with dwarves, other races are still suspicious of him.
With Bruenor, his dwarf friend, he defends Ten Towns against barbarians, earning the respect of many of the townspeople.
Meanwhile, the failed wizard Akar Kessel finds the Crystal Shard which is a magical sentient crystal with immense power.
Its intent is to obtain power over all creatures and lands.
With Bruenor and Guenhwyvar’s help, Drizzt overcomes the wizard and the power of the Crystal Shard.
- Unforgettable characters
- Introduction to greater nemeses
- Well written and engaging
- Written first but should be read after the Dark Elf Trilogy
Drizzt and his three companions, Bruenor, Regis, and Guenhwyvar are on a quest to reclaim Mithral Hall, an ancient dwarf stronghold.
Traveling across the Northlands the group encounters barbarians, a wizard family, and soldiers of Nesme.
This final encounter forces them to divert across the Evermoors which almost finishes them.
They are also being pursued by Artemis Entreri, an assassin with whom Drizzt engages in a long-running and bitter feud.
The book follows the companions’ journey to Mithral Hall and the many battles on the way.
- Excellent adventure story
- Fight scenes are well written
- Lots of character depth
- The plot is reminiscent of The Hobbit
Drizzt and Wulfgar, the barbarian, travel to Calimport to rescue Regis and Drizzt’s magical panther Guenhwyvar, who has been captured by the assassin Artemis Entreri.
Unbeknownst to them Bruenor survived the fall and fire after jumping onto Shimmergloom the dragon’s back.
He is healed by Lady Alustriel and he and his daughter, Catti-brie follow Drizzt and Wulfgar to rescue Regis.
Catching up with them in the midst of a fight with pirates, the companions continue to Calimport.
Drizzt and Entreri duel once more with no outright winner.
- Lots of new characters introduced
- Great battles and fight scenes
- Easy to read
- Predictable conclusion
The first book in the Legacy of the Drow finds Drizzt enjoying a degree of contentment.
His friend Bruenor has regained his throne, the halfling Regis was rescued from Entreri, and Wulfgar, the barbarian is about to be married.
However, for a dark elf peace doesn’t last forever.
Now Lolth, the demon goddess that rules the Drow and Queen of the Demonweb Pits is summoning her followers to claim the one soul which has eluded her, Drizzt Do’Urden.
- A tale of triumph and tragedy
- A well-written and emotional story
- Engaging and entertaining
- Overly detailed fight scenes
Having lost his friend, Wulfgar, Drizzt does not have much time to mourn.
Dark elves are converging beneath Mithral Hall and are determined to destroy everything and everyone.
Drizzt decides to return to Menzoberranzan to protect his friends from harm.
Despite being the most deadly place for him to be with a bounty on his head he is willing to meet the dark elves in combat and possibly lay down his life.
Leaving his faithful Guenhwyvar with Regis he sets out for the dreaded drow city.
- Fast-paced tale
- A sad but thrilling addition to the legacy
- Lots of action and excitement
- Not enough plot thickening
The Siege of Darkness is the tale of the Time of Troubles when magic is disrupted, forcing gods to take their mortal form.
Lolth, the Spider Queen is determined to take Mithral Hall and hands over leadership to the demon Errtu as all drow houses lose their magic.
Chaos reigns as Lolth schemes to get rid of Matron Baenre.
Battles take place on the surface of Faerûn and in the deep of the Underdark for the control of Mithral Hall.
Bruenor Battlehammer is not going to give in without a fight and has his friend Drizzt at his side.
- Emotional drama
- Lots of action right to the end
- Introduces the Pantheon
- Little slow at the beginning
Six years after the Battle of Mithral Hall, Drizzt, and Catti-brie are on board Captain Deudermont’s Sea Sprite.
Fighting pirates has managed to postpone the grief of losing the only home they ever knew while still grieving their companion.
They are led to a mysterious island where they are given a riddle by an old hag, a riddle which implies Drizzt’s father is still alive and being held by Lolth.
Now the companions have to go back to the place of their pain, all the while being pursued by a vengeful demon.
- Well-written epic battle scenes
- Full of twists and turns
- The magic of the world is made realistic by solid boundaries
- Wulfgar is brought back to life
After six years in the Abyss at the hands of the Balor, Errtu, Wulfgar is struggling to come to terms with his freedom.
He leaves his friends and goes to Luskan, a port city where he gets a job as a bouncer and drinks to forget his past.
Meanwhile, Drizzt must find and destroy the Crystal Shard before it finds Jarlaxle, the dark elf who can facilitate its enslavement of the world.
When Jarlaxle impersonates Cadderly Bonaduce, who could potentially destroy it, the Crystal Shard falls into his hands.
- Conflicts emerge within the group as relationships evolve
- Skillful plotting
- Epic conclusion
- Some unnecessary plot deviations
Wulfgar is still battling his anguish having returned from six years in the abyss.
He now has a new friend, Morik the Rogue, but the two are unjustly accused of the attempted murder of Captain Deudermont.
Meanwhile, Wulfgar’s hammer Aegis Fang is stolen.
Narrowly avoiding the prisoner carnival, by the intervention of Captain Deudermont, they set out to become bandits but are inept at it.
As the story progresses Wulfgar extracts himself from his despair and sets out to find his old life once more.
- Development of Wulfgar’s character
- Writing has matured over the series
- Introduces new characters
- The book diverges into two separate storylines
Wulfgar’s magical hammer, Aegis Fang, stolen in the previous book is being tracked down by Drizzt and his friends.
Finding it in the possession of Sheila Kree, a pirate who is using the hammer as her symbol of power, they discover that she is living with an ogre clan.
Amidst this clan, Drizzt encounters Ellifain, the elf child he saved when he was part of a drow raiding party. S
he accuses him of murdering her mother and they fight. Drizzt unintentionally kills her. They recover Wulfgar’s hammer and flee back to Mithral Hall.
- The great character arc for Wulfgar
- The motivation of friendship rather than battles and quests
- This brings the Paths of Darkness Trilogy to a close
- Not as much action as in previous books
In this story, assassin Artemis Entreri finds himself allied with Jarlaxle.
The drow leader has risen from the dark Menzoberranzan, City of Spiders with his mercenary band, Bregan D’aerthe.
The influence of the Crystal Shard on Jarlaxle intensifies until his own company starts to become fearful of him.
The artifact is pushing him to fulfill his unending ambitions. Meanwhile, Artemis Entreri must restore his name as well as his confidence.
- Suspenseful and action-filled story
- Layered intrigue
- Believable and engaging characters
- The main characters are not as compelling
A lost book of Zhengyi, the Witch King has been found.
It holds unimaginable powers but also the threat of death to anyone unwise enough to open it. But this doesn’t stop people from fighting over it.
Artemis Entreri and Jarlaxle, a drow, arrive in the frozen wastelands of the North, the Bloodstone Lands They are there at the bidding of their patron.
Soon they find themselves caught in the midst of a power struggle between an oath-bound knight and a ghost.
- Well written with a good plot
- Lots of new characters introduced
- Enjoyable, easy read
- Lengthy fight descriptions
In the last book of the Sellswords Trilogy Jarlaxle and Entreri have made themselves a home in the Bloodlands.
Entreri ends up falling in love with a half-elf while under the influence of a magical flute given to him by Jarlaxle, but she tries to kill him.
Jarlaxle takes control of Castle Perilous but is attacked by King Gareth’s army.
Surrendering, he, Entreri, and Athrogate are allowed to leave but told never to return.
In Memnon, Entreri confronts the city of his birth and kills the man who may well have been his biological father.
- A philosophical thread throughout about the right to rule
- Explores Artemis Entreri’s past
- Excellent battle scenes
- Weak plot
This is the first in The Hunter’s Blades Trilogy. A clan of frost giants and the united tribes of orcs launch attacks on the towns of the North.
Drizzt and his companions join forces with Dagnabbit and a company of dwarves to raise the alarm about the impending raids.
During the Battle of the Shallows, Drizzt is separated from his friends and witnesses their apparent deaths.
He then sets out to kill as many orcs as possible. Meanwhile, the others have met up with the warrior dwarves of Mirabar.
- Emotionally charged
- Gripping action
- Start of a new trilogy
- Most of the action happens in the last third of the book
Believing that his last remaining friends are dead, Drizzt becomes the Hunter.
He is the greatest enemy of the orcs, who are still marauding the North under King Obould.
Now alone Drizzt wants to do nothing more than kill until all his enemies are dead.
Then two elves, Tarathiel and Innovindil arrive with their two pegasi, Sunrise and Sunset with an offer of help and some hope.
Only now does Drizzt regain his sense of purpose. Meanwhile, his companions are fighting a desperate battle against the orc forces.
- Well-written combat scenes
- Complex characters such as Obould and Innovindil
- Highlights Drizzt’s struggle with his rage alter ego
- A lot of introspection by Drizzt
The final installment of The Hunter’s Blade Trilogy sees the companions pushed back to the very gates of Mithral Hall by the orc army.
Bruenor and his clan launch a last, desperate attempt to push their enemy back.
Drizzt and the moon elf Innovindil rescue the elf’s pegasus which had been captured by the orc king and sent to the frozen lands of the frost giants.
Soon Drizzt is reunited with the friends he had assumed dead. Together they fight back against the orc hordes.
- A satisfying end to the trilogy
- Drizzt’s emotional depth increases
- Realistic character descriptions
- Too many god-inspired escapes
There is a tentative peace between the orcs of the Kingdom of Many Arrows and the dwarves of Mithral Hall.
Some orcs wish to ally with a clan of half-orcs, half-ogres. Drizzt also feels torn, undecided about which of his companions needs him the most.
Wulfgar is mourning his wife’s death, and Catti-brie is injured, but together they set out for Silverymoon to find Wulfgar’s adopted daughter.
Meanwhile, Bruenor is searching for the dwarven city of Gauntlgrym.
- Further character development
- Surprising ending
- Gritty battle scenes
- The story is told in two time periods
This book tells the story of Captain Deudermont, who is still fighting pirates until one captured prisoner tells him that he is merely allowed to do so just for show.
A lich by the name of Arklem Greeth supports the pirate trade so Deudermont vows to stop him.
Drizzt and Regis, traveling to discover the fate of Wulfgar, meet the captain and decide to help.
But Arklem Greeth blows up the Host Tower and kills most of Luskan’s population. Civil war breaks out and Captain Deudermont is killed.
- Intrigue and action
- Foreshadowing plot twists
- Vivid fight scenes
- Mediocre adversaries
The conclusion to the Transitions Trilogy sees all of Faerûn thrown into chaos.
Mystra’s Weave has collapsed, and the Spellplague is ravaging the land. But a more deadly threat has arisen, the Ghost King.
This is an entity born of a merging of a dragon, a mind flayer, and the demonic Crystal Shard. And it has targeted Jarlaxle the drow mercenary.
To save himself he needs to find Cadderly Bonaduce and for that, he will need the help of his nemesis, Drizzt Do’Urden.
- Major changes in the character’s lives
- Rich imagery and a detailed storyline
- Unites disparate characters
- Has a dark, somber feel
This is the first book in the Neverwinter Saga.
Bruenor Battlehammer is determined to find the ancient city of Gauntlgrym, which is believed to be rich in arcane lore and ancient treasure.
As usual, his friend Drizzt is by his side, willing to help with this quest.
However, Jarlaxle and Athrogate are on their own hunt for treasure and may have set in motion events that could be disastrous for all of Neverwinter’s people.
Now they need the help of the last people they expected to fight beside, Bruenor and Drizzt.
- Fast-paced story
- Great ending
- Drizzt’s character continues to evolve
- Some time jumping involved
Drizzt Du’Urden is alone, for the first time in a hundred years, with the last of his companions having fallen.
This leaves him unusually vulnerable to the allure of Dahlia, an elf and the only other surviving member of their Gauntlgrym search party.
However, traveling with her, seeking revenge for the fall of Neverwinter, Drizzt finds himself on the wrong side of the law, his usual moral certainty no longer certain.
Embroiled in a battle against old enemies with new allies Drizzt finds it’s a state he is beginning to enjoy a bit too much.
- Edge-of-the-seat suspense
- Lots of battle scenes
- Feels more like the early books
- Not much character development
Drizzt and Dahlia have defeated Sylora Salm, the sorceress but Dahlia is not satisfied.
She wants to face Netherese lord Herzgo Alegni, something she’s been anticipating since she was a child. But Drizzt still doesn’t understand why or what the dark force is that is driving her.
Artemis Entreri offers to help her in this quest, in hopes of winning his freedom.
But Alegni’s sword Charon’s Claw controls Entreri’s movements, making their partnership challenging. And then there is the manner in which Entreri looks at Dahlia.
- The engaging dynamic between Drizzt and Entreri
- New plot lines opened
- A solid read
- Lots of brooding introspection by Drizzt
In this conclusion to the Neverwinter Saga, Drizzt sees his bond to Dahlia being ripped apart by her closeness to Artemis Entreri.
So he sets out for Icewind Dale, resolved to stand for what is right in the Forgotten Realms.
Will Dahlia, Entreri, and his other friends follow him, or will he have to fight alone?
Regardless, he is returning to the only place that ever felt like his home. Meanwhile, Tiago Baenre engages the help of the Bregan D’aerthe in his desire to kill Drizzt.
- Lots of surprises
- Wonderful storytelling
- Unexpected ending
- Slower in pace than the preceding books
The goddess Mielikki has allowed Regis, Catti-brie, Wulfgar, and Bruenor to return to the world, as children.
However, they will have their memories intact and must find a way to find one another and return to Drizzt.
Meanwhile, three apparently unrelated commoners display amazing feats of power and have the fate of Drizzt Do’Urden in their hands.
In the shadows, a gathering of wizards watches these mortals chosen by the gods.
- Reintroduction to known characters
- A transitional book
- Drizzt doesn’t really feature
With the Companions of the Hall reunited once again, Drizzt and his friend travel to Gauntlgrym to rescue Thibbledorf Pwent, Bruenor’s shield dwarf who has been turned into a vampire.
However, to return him to his original form the friends have to journey through the Underdark.
Fraught with political turmoil, drow society is in conflict.
House Baenre wants to augment its power over Menzoberranzan and a Baenre noble wants to destroy Drizzt Do’Urden.
- Action-packed and tense battles
- Political intrigue
- Plot twists and changes
- Lots going on
As the Darkening spreads its shadows over the cities of the Shining White the dwarf-orc feud flares up.
The orc hordes assemble under the command of a new, bloodthirsty king and bring to an end the many years of peace in the North.
In the midst of this turmoil, the companions go to rescue Pwent from his curse and to recover Bruenor’s throne.
Drizzt is once again forced to fight for his life, his companions, and his soul.
- Sets up the next story
- Companions’ characters have been expanded
- Too much crammed into one book
Separated again, the companions find themselves fighting a war far larger than any of them anticipated.
Now they are fighting for Mithral Hall, but also the soul of Faerûn. Regis and Wulfgar shelter in Silverymoon from where they can instigate new raids.
In the meantime, the orc warlord, Hartusk seeks to become master of the North and unleashes his horde on Everlund.
But his drow allies want nothing more than the death of Drizzt Do’Urden, regardless of the cost.
- Well written dialogue
- Tangible characters
- Action-packed story
- Some minor inconsistencies
The War of the Silver Marches is over, and Mithral Hall stands victorious.
But despite how light things appear on the surface, beneath their feet the dark elves of Menzoberranzan are not finished with Drizzt.
Rife with internal power struggles and with their backs against the wall the drow may well call on demonic forces from the Abyss.
It could mean a disaster that even the Underdark could not prepare for.
- A solid and entertaining read
- The groundwork laid for future books
- Great ending
- Too much politics
Drizzt is going back to the place he left as an outcast, Menzoberranzan. Something evil has befallen the city and is leaving death and desolation in its wake.
The combined damage of the war, the Darkening, and a demon-ravaged Underdark is immense.
Catti-brie and Gromph go to Luskan to the destroyed Host Tower, hoping to find the only power that can help keep primordial of Gauntlgrym in check.
- Well written and engaging
- Great character development
- Slow start
This is the third book in the Homecoming Trilogy. Peace of a sort has arrived in the Underdark and the demon hordes have ebbed.
Now the fate of Drizzt Do’Urden is to be decided by the matron mothers. He is to go back to the surface.
But he is leaving with the belief that his whole life was a lie and his friends no more than illusions.
Unable to help him, all they can do is send him away to the Monastery of the Yellow Rose where he will either heal or live out his life away from the world he now despises.
- Emotional story
- A lot crammed into one book
Timeless sees the father of Drizzt Do’Urden return to life. It has been a couple of centuries since he sacrificed himself for his son but to Zaknafein it was just yesterday.
How will he react to the world he now finds himself in?
More importantly, he has to fit into the lives of the people around him and there is racial disapproval of Drizzt’s choice of a human wife.
The book also details the past between Zaknafein and Jarlaxle.
- Sets the stage for the next book
- Elaborates on some lesser characters
- Zaknafien has died twice in the series
Despite struggling with being in a world he does not know, Zaknafein realizes that some things haven’t altered.
A constant in this world is the scheming of a drow matron no longer satisfied with her family’s position and the threat of demons.
He is also still a warrior and despite the things, he has to overcome he will always fight by the side of his son to defend the Forgotten Realms from the darkness that endangers them.
- Great character development
- Brilliantly scripted fights
- Lots of padding
Zaknafein fights beside his son Drizzt once more to battle the Spider Queen and defend the Forgotten Realms from the darkness threatening it.
But he finds that he has to not only conquer darkness but accept that which he cannot control, life itself.
Facing demons and carrying the whole weight of Menzoberranzan on his shoulders again, his chances of survival and his friend Jarlaxle do not look good.
Together they must face the impossible.
- A captivating read
- Excellent ending
- Drizzt did not feature much in the book
Worried about a civil war between the powerful Houses, Jarlaxle wants to make sure that Zaknafein is equipped with the best weapons.
So he goes on a quest with a group of companions to find the last wielder of a powerful artifact, the sword known as “Cutter”.
Meanwhile, Drizzt takes his daughter Brie to meet Grandmaster Kane and introduces her to those practices which are so central to his beliefs.
- Sublime pacing
- Great world building
- Not for Drizzt fans
There’s so much that Jarlaxle does not know. Is he the sole survivor of the raid on the slaad fortress?
Will he get out and find help for his friends?
But he’s trapped in the ice caverns and doesn’t even know if he can escape his own current predicament.
Caught in the ice while the world is burning he is in a race against time to save Catti-brie, Entreri, and Zaknafein.
- Fast-paced and descriptive
- Immersive story
- Some parts appear rushed
The Legend of Drizzt books span more than 30 years and over time characters have died and been brought back to life.
Within the realm of the fantasy genre, this doesn’t present the problems it would elsewhere.
The longevity of elves lends itself to the number of books devoted to the character.
However at times, it feels like it is more a case of marketing keeping the series going rather than the author’s desire to carry on writing about the characters.
The series is tied to a huge franchise with an enormous fan base and will always have willing and eager readers.
Frequently Asked Questions
In What Order Should I Read The Drizzt Books?
The best order to read The Legend of Drizzt is in chronological order, following the life of Drizzt Do’Urden and the Companions of the Hall.
Who Did Drizzt Marry?
Drizzt married Catti-Brie, a human and one of the Companions of the Hall. She was later a chosen of the goddess Mielikki.